The plant's presence means that you'll need to peck at some of the vines to see and use the keyboard, while also avoiding the flowers that can trap you for a decent amount of time. The first takes you back to telegraph duty, but with kudzu wrapping itself on the table. The four tutorial levels give you a good idea of the basics while showing how challenging the process can be, but the preview build's final two levels show how crazy things can get. Of all of the scenarios presented so far, this one feels like each kiwi can do something distinct. Incoming letters are designated for one of four different colored receiving tubes, while outgoing letters are on a carousel where the player needs to get the one matching the correct name before ringing the bell for pickup. Packages need to be pushed either to the send tube or the receiving bins. The final tutorial stage has you helping an octopus with general mail and package sorting. It sounds complicated, like the previous level, this is a very involved co-op task. Once that's there, you and your kiwi partner need to operate a crane to get the lid affixed before looking at the map again to figure out which region the package belongs to before sending it out.
KEYWE PS5 REVIEW CODE
You need to look at the map to determine the delivery code for the destination region, so you can put the label on the box, and you need another machine to produce the box lid to affix the delivery sticker. Before each package comes in, you get a letter stating where it needs to go, but careful reading of the letter informs you of what kind of sticker it needs. The third tutorial level tasks you with labeling and delivering packages, and this is a little more complicated than the other tasks in the game.
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Compared to being on telegraph duty, this level starts to ramp up the difficulty. One kiwi needs to feed the giant bird, so the other can tighten the straps before you send it off on its merry way. Once that's done, the letter needs to go into a pouch held by a cassowary. Instead of typing it out, you affix stickers that either contain parts of the word or whole words, so you can construct the message almost like a ransom note. The second level has you taking dictation from audio tapes and sending that via cassowary delivery. Send out the entire message requires both kiwi birds to hit the "Send" keys at the same time. Your job is to hit each of the correct keys with your butt and hit the "Send" button when each word is entered. Aside from you being kiwi-size, the keys of the keyboard are spread out over the table. The first puts you on telegraph duty as you receive messages word by word and have to type it out before sending it off. Four of the levels are tutorials that introduce you to the different tasks that you'll be doing throughout the game. The preview build had six main levels and two bonus stages, and each level lasts for three rounds. The other control scheme has you controlling each kiwi with their own analog stick, akin to Brothers: A Tale of Two Sons, and while that may sound like it can be a real workout for the brain, it ends up being the best way to play the game if you're not playing with a friend. If you choose to play the game solo, you can swap between characters with the press of a button it works but isn't great.
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The bad news is that the title is limited to two players, so while the action can get manic, it can't get more people into the action. The good news is that the co-op multiplayer can be done both locally and online, giving the game a big advantage over its contemporaries. Like many games of this type, KeyWe is meant to be a multiplayer experience.
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Despite that shortcoming, your job is to do your best to keep the service running. The catch is that both Debra and Jeff are tiny kiwi birds in a human-sized world. In the Australian Outback, you're in charge of delivering letters and packages and deciphering telegrams to people in the area. You play the role of Jeff and Debra, the latest employees of the Bungalow Basin postal service. KeyWe does something similar, and based on the preview build, it looks like it'll carry on the tradition of the aforementioned titles. The other key move seems to be the inclusion of non-humans to increase the cute factor, whether it's a wheelchair-bound raccoon in Overcooked or a person with a toaster for a head in Moving Out.
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Whether it's cooking or moving furniture, the key seems to be making them silly enough to be fun, so long as you're playing with at least one other person. There's a trend right now in games where common, strenuous activities are being transformed into multiplayer experiences.